3/26/2023 0 Comments Subtle subversion![]() It’s a setup that lends itself to a very certain type of scare. Your job is to go around, touching the keypads at each corner of the mall to prove to your boss that you’re working. In Coffin Mall, you play as a nighttime security guard in a mall. I wandered the mall, saw a cool PS1 cat, and found my way to the security office. I was looking to check a box for “flesh-colored PS1 enemy”. ![]() Sitting down to play Coffin Mall, I was going down an internal checklist. It showed the player goofing around a mall, bowling with shopping carts. I was happy to get a copy of their newest project. The folks at OKSoft, who made the game, have kept in touch since Horror You Haven’t Played started. If you haven’t heard of Coffin Mall, that’s okay. I’m actually here to talk about Coffin Mall. If it was a well-maintained, pleasant town, then its transformation into a blasted hellscape would be more palatable. I maintain that Silent Hill would be more effective on that front if the town was nice. It actually enforces your expectation of what is going to happen. I maintain that the town of Silent Hill is already terrible, so when the air raid sirens go and the town gets all rusty, it isn’t much of a change from what it was before. It all goes back to something I’ve said about Silent Hill. Subverting expectations in horror has become a bit of a joke between myself and DreadXP QA Lead Cleveland Mosher. Coffin Mall and Its Subtle Subversion of Horror Expectations
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |